So another stumbling block with trying to get the game complete to the standard I want. Really finding it difficult to source a good sculptor for the weapons. I’ve sent for game tiles to see if these will be feasible but I really want that proper feel to the game that little figures will bring.Continue reading “Clued-Oh jeez hurry up!”
Author Archives: DJS
Gulp…Let’s Play. Game testing
Work in progress– All four sets mocked upped & ready for unguided game testing today. Checking game rules & play makes sense. Oh & only randomly thought of another game mode to add. (& this one could be used as a drinking game).
Gameplay Ready
Work in progress– Spent today cutting and clipping corners ready for some victims.. I mean testing gameplay.
What card goes where?
Trying to suss out which cards should be in which pack. So best gameplay available. No crazy high number card on its own or vice versa, so every card can be won by one of its stats.
Stat gameplay
Checking stat crossover from weapons to locations to killers. Is there an outright top card? Maybe.
How to pack them together?
This is a constant thought process in my head. One moment I want to do every game possible in one pack. However this involves more than the standard 54 card pack. If that is the case then I would need one.. a case! Big enough to fit all cards, and as I add more cardsContinue reading “How to pack them together?”
Drawing more Cards
So up to the count of 48 killers, with a few more I really want to add. Location wise I need another 4 at least to match the 12 weapons already completed for cludeo crossover. What locations should I add, should I stay true to cluedo rooms or add roadside, woods etc?